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Within this function you can select if you just only want to select what you see, per example only the vertices in front on you and not those on the rear side of the model (and all other through the model). Python in Maya - Select x faces every x faces. Ask Question Asked 4 years, 10 months ago. Delete one row of faces, keep the next one, delete the next $\begingroup$ Most of the mesh select tools was merged into mesh: Edit Tools2 There is also now Select->Select All by Trait->Select Faces by Sides where you can select faces based on the number of sides they have. $\endgroup$ – sambler Nov 8 '16 at 16:42 Select vertices, Edit Mesh>Detach Component, Mesh>Separate. Select objects, change Move Axis to Normal(Move Tool Settings), use the N axis handle to move/explode the now separated faces. Maya’s modeling toolkit can make use of election constraints to select particular faces based on a set of criteria.
The reason the faces are shaded on both sides is just Maya's best effort. You still may have problems with the side opposite the normal facing direction. For Maya 2016, the option is Mesh Display -> Reverse. @jose.fuentes: You can check your face normals by selecting an object and either Display -> Polygons -> Face Normals or going into Attribute Editor, picking Mesh Component Display and checking Display Normals. You need to reverse the normals of all the faces with green lines not facing out. 2015-06-09 Select faces and run Extrude. If there are more "islands" of faces around and those islands are all combined under one object with the one you doing extrude - this "bug" will not happen.
If more Not all CAD packages excel at the same tasks. But moving models between them can be difficult.
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You still may have problems with the side opposite the normal facing direction. For Maya 2016, the option is Mesh Display -> Reverse. @jose.fuentes: You can check your face normals by selecting an object and either Display -> Polygons -> Face Normals or going into Attribute Editor, picking Mesh Component Display and checking Display Normals. You need to reverse the normals of all the faces with green lines not facing out.
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Does anyone here have a good idea on how to go about doing that? To be honest I am not sure where to start. Ideally I would like to keep all of the info within a dictionary so it can be easily iterated through. Thanks.
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@jose.fuentes: You can check your face normals by selecting an object and either Display -> Polygons -> Face Normals or going into Attribute Editor, picking Mesh Component Display and checking Display Normals. You need to reverse the normals of all the faces with green lines not facing out.
I have tried to select one face and then use the "grow selection with < + shift" still deletes all the faces.
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Step 11 Now we can simply correct it by moving the vertices to make the shape a convex face. or if our model doesn't allow us to do that, we can simply break the quad into 2 triangles using the "Split Polygon Tool". All that's left is to select my gear, select one of the Boolean objects (these need to be done one at a time) and choose Boolean from the Toolkit. The selection order matters, because if I select the other way, it will subtract the gear from my Booleans, and who wants that? Change the boolean settings to Difference.
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